Didn't really do anything with advanced data/glsl so let's do geometry shaders.

This commit is contained in:
Zed A. Shaw 2026-09-05 15:27:17 -04:00
parent 9582ec8611
commit c4c808f3c5
119 changed files with 0 additions and 0 deletions

View file

@ -1,42 +0,0 @@
#include <deque>
#include <string>
#include <fuc2/testing.hpp>
#include "model.hpp"
#include "shader.hpp"
using namespace fuc2;
/*
* This also tests Mesh by using Model to load them.
*/
namespace model_tests {
void test_load_textures() {
Shader shader{"shaders/14-vert.glsl", "shaders/14-frag.glsl"};
Model popcorn{"assets", "popcorn_model_a.glb"};
popcorn.draw(shader);
Model crate_glb{"assets", "crate.glb"};
crate_glb.draw(shader);
Model crate_obj{"assets", "crate.obj"};
crate_obj.draw(shader);
}
void test_failures() {
auto runner = [&]() {
Model bad_obj{"assets", "does_not_exist.obj"};
};
BLOWS_UP(runner, "should fail on missing file.");
}
fuc2::Set TESTS{
.name="models",
.options={ .fail_fast=false },
.tests={
TEST(test_load_textures),
TEST(test_failures),
}
};
}