Didn't really do anything with advanced data/glsl so let's do geometry shaders.

This commit is contained in:
Zed A. Shaw 2026-09-05 15:27:17 -04:00
parent 9582ec8611
commit c4c808f3c5
119 changed files with 0 additions and 0 deletions

View file

@ -1,8 +0,0 @@
#version 330 core
out vec4 FragColor;
in vec3 ourColor;
void main()
{
FragColor = vec4(ourColor, 1.0);
}