Didn't really do anything with advanced data/glsl so let's do geometry shaders.

This commit is contained in:
Zed A. Shaw 2026-09-05 15:27:17 -04:00
parent 9582ec8611
commit c4c808f3c5
119 changed files with 0 additions and 0 deletions

View file

@ -1,14 +0,0 @@
#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 projection;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = projection * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}