Started a simple font text class to do font rendering.
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32-text-rendering/shaders/21-screen.frag.glsl
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32-text-rendering/shaders/21-screen.frag.glsl
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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uniform sampler2D screenTexture;
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void main()
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{
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FragColor = texture(screenTexture, TexCoords);
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}
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