Fix how loading works before clenaup.
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6d21b7f163
commit
a629e16fe2
7 changed files with 19 additions and 15 deletions
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@ -2,7 +2,8 @@
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#include "model.hpp"
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#include "assimp_glm_helpers.hpp"
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Animation::Animation(const std::string& animationPath, Model *model) {
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Animation::Animation(Model *model) {
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std::string animationPath = model->directory + "/" + model->model_path;
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(animationPath, aiProcess_Triangulate);
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@ -26,7 +26,7 @@ struct Animation {
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Animation() = default;
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Animation(const std::string& animationPath, Model *model);
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Animation(Model *model);
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~Animation() {}
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@ -70,4 +70,7 @@ void Mesh::setup_mesh() {
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// bone weights
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glEnableVertexAttribArray(6);
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glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex, weights));
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glEnableVertexAttribArray(7);
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glVertexAttribIPointer(7, 1, GL_INT, sizeof(Vertex), (void*)offsetof(Vertex, bone_count));
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}
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@ -132,7 +132,6 @@ void Model::SetVertexBoneData(Vertex& vertex, int boneID, float weight)
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}
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void Model::ExtractBoneWeightForVertices(std::vector<Vertex>& vertices, aiMesh *mesh, const aiScene* scene) {
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for(size_t boneIndex = 0; boneIndex < mesh->mNumBones; ++boneIndex) {
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int boneID = -1;
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std::string bone_name = mesh->mBones[boneIndex]->mName.C_Str();
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@ -88,7 +88,7 @@ struct Scene {
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if(thing.animate) {
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// LEAK! Just temporary until I can clean up the original code
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anim = new Animation(model.model_path, &model);
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anim = new Animation(&model);
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// WARNING! Only works with one right now
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animator.PlayAnimation(anim);
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}
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