Fix how loading works before clenaup.

This commit is contained in:
Zed A. Shaw 2026-10-08 14:34:08 -04:00
parent 6d21b7f163
commit a629e16fe2
7 changed files with 19 additions and 15 deletions

View file

@ -6,6 +6,7 @@ layout (location = 3) in vec3 aTangent;
layout (location = 4) in vec3 aBitangent;
layout (location = 5) in ivec4 boneIds;
layout (location = 6) in vec4 weights;
layout (location = 7) in int bone_count;
out vec3 FragPos;
out vec3 Normal;
@ -20,26 +21,30 @@ uniform mat4 lightSpaceMatrix;
uniform bool hasBones;
const int MAX_BONES = 100;
const int MAX_BONE_INFLUENCE = 4;
uniform mat4 finalBonesMatrices[MAX_BONES];
vec4 AnimateBones() {
vec4 totalPosition = vec4(0.0f);
for(int i = 0; i < MAX_BONE_INFLUENCE; i++) {
if(boneIds[i] == -1) continue;
if(boneIds[i] >= MAX_BONES) {
for(int i = 0; i < bone_count; i++) {
int bone_id = boneIds[i];
if(bone_id >= MAX_BONES) {
totalPosition = vec4(aPos, 1.0f);
break;
}
int bone_id = boneIds[i];
// bone found, mark it
vec4 localPosition = finalBonesMatrices[bone_id] * vec4(aPos, 1.0f);
totalPosition += localPosition * weights[i];
vec3 localNormal = mat3(finalBonesMatrices[boneIds[i]]) * aNormal;
vec3 localNormal = mat3(finalBonesMatrices[bone_id]) * aNormal;
}
return totalPosition;
if(totalPosition == vec4(0.0f)) {
return vec4(aPos, 1.0f);
} else {
return totalPosition;
}
}
void main()