Have the original lighting system back and a little lightbulb model to show where the light is.
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143 changed files with 16360 additions and 9 deletions
42
33-shadow-mapping/tests/model_tests.cpp
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42
33-shadow-mapping/tests/model_tests.cpp
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#include <deque>
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#include <string>
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#include <fuc2/testing.hpp>
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#include "model.hpp"
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#include "shader.hpp"
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using namespace fuc2;
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/*
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* This also tests Mesh by using Model to load them.
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*/
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namespace model_tests {
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void test_load_textures() {
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Shader shader({"shaders/14-vert.glsl", "shaders/14-frag.glsl", ""});
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Model popcorn{"assets", "popcorn_model_a.glb"};
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popcorn.draw(shader, true);
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Model crate_glb{"assets", "crate.glb"};
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crate_glb.draw(shader, true);
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Model crate_obj{"assets", "crate.obj"};
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crate_obj.draw(shader, true);
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}
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void test_failures() {
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auto runner = [&]() {
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Model bad_obj{"assets", "does_not_exist.obj"};
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};
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BLOWS_UP(runner, "should fail on missing file.");
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}
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fuc2::Set TESTS{
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.name="models",
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.options={ .fail_fast=false },
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.tests={
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TEST(test_load_textures),
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TEST(test_failures),
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}
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};
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}
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