Have the original lighting system back and a little lightbulb model to show where the light is.

This commit is contained in:
Zed A. Shaw 2026-09-13 16:06:18 -04:00
parent 3231f747a9
commit a29494325b
143 changed files with 16360 additions and 9 deletions

View file

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#version 330 core
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
out vec4 vertexColor; // specify a color output to the fragment shader
void main()
// syntax error here
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
}