Have the original lighting system back and a little lightbulb model to show where the light is.

This commit is contained in:
Zed A. Shaw 2026-09-13 16:06:18 -04:00
parent 3231f747a9
commit a29494325b
143 changed files with 16360 additions and 9 deletions

View file

@ -0,0 +1,15 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}