Have the original lighting system back and a little lightbulb model to show where the light is.
This commit is contained in:
parent
3231f747a9
commit
a29494325b
143 changed files with 16360 additions and 9 deletions
12
33-shadow-mapping/shaders/32-text.frag.glsl
Normal file
12
33-shadow-mapping/shaders/32-text.frag.glsl
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#version 330 core
|
||||
in vec2 TexCoords;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D text;
|
||||
uniform vec3 textColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
||||
color = vec4(textColor, 1.0) * sampled;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue