Have the original lighting system back and a little lightbulb model to show where the light is.

This commit is contained in:
Zed A. Shaw 2026-09-13 16:06:18 -04:00
parent 3231f747a9
commit a29494325b
143 changed files with 16360 additions and 9 deletions

View file

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 FragPos;
out vec3 Normal;
out VS_OUT {
vec2 texCoords;
} vs_out;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
vs_out.texCoords = aTexCoords;
}