Have the original lighting system back and a little lightbulb model to show where the light is.

This commit is contained in:
Zed A. Shaw 2026-09-13 16:06:18 -04:00
parent 3231f747a9
commit a29494325b
143 changed files with 16360 additions and 9 deletions

View file

@ -121,15 +121,7 @@ void update(GLFWwindow* window, Scene& scene) {
void render(GLFWwindow* window, Scene& scene, Text& text) {
scene.render(window);
float scale = 0.5f;
float X_height = text.characters['X'].size.y * scale + 0.5f;
float y = 0.0f;
for(int i = 0; i < 100; i++) {
y += X_height;
text.render(std::format("y={}", y), 25.0f, y, scale, glm::vec3(1.0, 0.0f, 0.0f));
}
text.render("Some Text Here", 25.0f, 25.0f, 1.0f, glm::vec3(1.0, 0.0f, 0.0f));
glfwSwapBuffers(window);
}