Start day 26 Advanced Data and Advanced GLSL.

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Zed A. Shaw 2026-09-05 13:46:09 -04:00
parent 9310215aa3
commit a16311c0eb
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#version 330 core
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
void main()
{
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
ourColor = aColor;
}