Day 30, starting with anti-aliasing, removed all the instancing stuff.
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30-anti-aliasing/shaders/4.2.texture.fs
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30-anti-aliasing/shaders/4.2.texture.fs
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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uniform sampler2D texture1;
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void main()
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{
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FragColor = texture(texture1, TexCoord);
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}
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