Day 30, starting with anti-aliasing, removed all the instancing stuff.
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30-anti-aliasing/shaders/18-outline.glsl
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30-anti-aliasing/shaders/18-outline.glsl
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#version 330 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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