Day 30, starting with anti-aliasing, removed all the instancing stuff.
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30-anti-aliasing/shaders/10.1.instancing.fs
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30-anti-aliasing/shaders/10.1.instancing.fs
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#version 330 core
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out vec4 FragColor;
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in vec3 fColor;
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void main()
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{
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FragColor = vec4(fColor, 1.0);
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}
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