Setup for day 18.

This commit is contained in:
Zed A. Shaw 2026-08-28 11:53:01 -04:00
parent 032f10ef44
commit 993f148710
87 changed files with 14992 additions and 0 deletions

View file

@ -0,0 +1,10 @@
#version 330 core
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
out vec4 vertexColor; // specify a color output to the fragment shader
void main()
// syntax error here
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
}