Setup for day 18.
This commit is contained in:
parent
032f10ef44
commit
993f148710
87 changed files with 14992 additions and 0 deletions
10
18-depth-testing/tests/bad_shader.vs
Normal file
10
18-depth-testing/tests/bad_shader.vs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
|
||||
|
||||
out vec4 vertexColor; // specify a color output to the fragment shader
|
||||
|
||||
void main()
|
||||
// syntax error here
|
||||
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
|
||||
vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
|
||||
}
|
||||
74
18-depth-testing/tests/config.json
Normal file
74
18-depth-testing/tests/config.json
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
{
|
||||
"material_test": {
|
||||
"ambient": [0.1, 0.1, 0.1],
|
||||
"shininess": 32.0,
|
||||
"diffuseMap": 0,
|
||||
"specularMap": 0
|
||||
},
|
||||
"lighting_test": {
|
||||
"directional": [
|
||||
{
|
||||
"position": [0, 0, 0.0],
|
||||
"direction":[-0.2, -1.0, -0.3],
|
||||
"ambient":[0.2, 0.2, 0.2],
|
||||
"diffuse":[0.8, 0.8, 0.8],
|
||||
"specular":[1.0, 1.0, 1.0],
|
||||
"constant": 0.0,
|
||||
"linear": 0.0,
|
||||
"quadratic": 0.0,
|
||||
"cut_off": 0.0,
|
||||
"outer_cut_off": 0.0
|
||||
}
|
||||
],
|
||||
"positioned": [
|
||||
{
|
||||
"position": [1.2, 1.0, 2.0],
|
||||
"direction":[-0.2, -1.0, -0.3],
|
||||
"ambient":[0.2, 0.2, 0.2],
|
||||
"diffuse":[0.8, 0.8, 0.8],
|
||||
"specular":[1.0, 1.0, 1.0],
|
||||
"constant": 1.0,
|
||||
"linear": 0.09,
|
||||
"quadratic": 0.032,
|
||||
"cut_off": 12.5,
|
||||
"outer_cut_off": 17.5
|
||||
}
|
||||
],
|
||||
"spot": [
|
||||
|
||||
],
|
||||
"camera": {
|
||||
"position":[2.2, 1.0, 2.0],
|
||||
"direction":[0.0, 0.0, -1.0],
|
||||
"ambient":[0.2, 0.2, 0.2],
|
||||
"diffuse":[0.8, 0.8, 0.8],
|
||||
"specular":[1.0, 1.0, 1.0],
|
||||
"constant": 1.0,
|
||||
"linear": 0.09,
|
||||
"quadratic": 0.032,
|
||||
"cut_off": 12.5,
|
||||
"outer_cut_off": 17.5
|
||||
}
|
||||
},
|
||||
|
||||
"camera_test": {
|
||||
"position": [0.0, 0.0, 3.0],
|
||||
"front": [0.0, 0.0, -1.0],
|
||||
"up": [0.0, 1.0, 0.0],
|
||||
"direction": [0.0, 0.0, 0.0],
|
||||
"movement_speed": 20.0
|
||||
},
|
||||
"model_test": {
|
||||
"directory": "assets",
|
||||
"model_path": "create.obj"
|
||||
},
|
||||
"thing_test": {
|
||||
"model": "crate",
|
||||
"position": [0.0, 0.0, 0.0],
|
||||
"material": "crate"
|
||||
},
|
||||
"shader_test": {
|
||||
"vertex_path": "shaders/16-vert.glsl",
|
||||
"frag_path": "shaders/16-frag.glsl"
|
||||
}
|
||||
}
|
||||
46
18-depth-testing/tests/config_tests.cpp
Normal file
46
18-depth-testing/tests/config_tests.cpp
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#include <fuc2/testing.hpp>
|
||||
#include "components.hpp"
|
||||
#include <fstream>
|
||||
#include "json.hpp"
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
using json = nlohmann::json;
|
||||
|
||||
using namespace fuc2;
|
||||
|
||||
/*
|
||||
* This also tests Mesh by using Model to load them.
|
||||
*/
|
||||
namespace config_tests {
|
||||
void test_json_components() {
|
||||
std::ifstream f{"tests/config.json"};
|
||||
auto j = json::parse(f);
|
||||
auto mat = j["material_test"].get<components::Material>();
|
||||
|
||||
CHECK(mat.ambient.x == 0.1f, "wrong value");
|
||||
|
||||
auto light = j["lighting_test"].get<components::Lighting>();
|
||||
|
||||
auto camera = j["camera_test"].get<components::Camera>();
|
||||
|
||||
auto model = j["model_test"].get<components::Model>();
|
||||
|
||||
auto thing = j["thing_test"].get<components::Thing>();
|
||||
}
|
||||
|
||||
|
||||
void test_load_json_config() {
|
||||
std::ifstream f{"config.json"};
|
||||
auto j = json::parse(f);
|
||||
auto scene = j["scene"].get<components::Scene>();
|
||||
}
|
||||
|
||||
fuc2::Set TESTS{
|
||||
.name="config",
|
||||
.options={ .fail_fast=false },
|
||||
.tests={
|
||||
TEST(test_json_components),
|
||||
TEST(test_load_json_config),
|
||||
}
|
||||
};
|
||||
}
|
||||
42
18-depth-testing/tests/main.cpp
Normal file
42
18-depth-testing/tests/main.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#include <fuc2/run.hpp>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "dbc.hpp"
|
||||
|
||||
TEST_SET(shader_tests);
|
||||
TEST_SET(model_tests);
|
||||
TEST_SET(config_tests);
|
||||
|
||||
using namespace fuc2;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
|
||||
if (window == NULL)
|
||||
{
|
||||
dbc::log("Failed to create GLFW window");
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// glad: load all OpenGL function pointers
|
||||
// ---------------------------------------
|
||||
if(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
|
||||
{
|
||||
dbc::log("Failed to initialize GLAD");
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::vector<fuc2::Set> tests{
|
||||
shader_tests::TESTS,
|
||||
model_tests::TESTS,
|
||||
config_tests::TESTS,
|
||||
};
|
||||
|
||||
return run_tests(tests, argc, argv);
|
||||
}
|
||||
6
18-depth-testing/tests/meson.build
Normal file
6
18-depth-testing/tests/meson.build
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
fuc2_tests = files(
|
||||
'main.cpp',
|
||||
'shader_tests.cpp',
|
||||
'model_tests.cpp',
|
||||
'config_tests.cpp',
|
||||
)
|
||||
42
18-depth-testing/tests/model_tests.cpp
Normal file
42
18-depth-testing/tests/model_tests.cpp
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#include <deque>
|
||||
#include <string>
|
||||
#include <fuc2/testing.hpp>
|
||||
#include "model.hpp"
|
||||
#include "shader.hpp"
|
||||
|
||||
using namespace fuc2;
|
||||
|
||||
/*
|
||||
* This also tests Mesh by using Model to load them.
|
||||
*/
|
||||
namespace model_tests {
|
||||
void test_load_textures() {
|
||||
Shader shader{"shaders/14-vert.glsl", "shaders/14-frag.glsl"};
|
||||
|
||||
Model popcorn{"assets", "popcorn_model_a.glb"};
|
||||
popcorn.draw(shader);
|
||||
|
||||
Model crate_glb{"assets", "crate.glb"};
|
||||
crate_glb.draw(shader);
|
||||
|
||||
Model crate_obj{"assets", "crate.obj"};
|
||||
crate_obj.draw(shader);
|
||||
}
|
||||
|
||||
void test_failures() {
|
||||
auto runner = [&]() {
|
||||
Model bad_obj{"assets", "does_not_exist.obj"};
|
||||
};
|
||||
|
||||
BLOWS_UP(runner, "should fail on missing file.");
|
||||
}
|
||||
|
||||
fuc2::Set TESTS{
|
||||
.name="models",
|
||||
.options={ .fail_fast=false },
|
||||
.tests={
|
||||
TEST(test_load_textures),
|
||||
TEST(test_failures),
|
||||
}
|
||||
};
|
||||
}
|
||||
33
18-depth-testing/tests/shader_tests.cpp
Normal file
33
18-depth-testing/tests/shader_tests.cpp
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#include <deque>
|
||||
#include <string>
|
||||
#include <fuc2/testing.hpp>
|
||||
#include "shader.hpp"
|
||||
|
||||
using namespace fuc2;
|
||||
|
||||
namespace shader_tests {
|
||||
void test_load_shaders() {
|
||||
Shader shader("shaders/3.3.shader.vs", "shaders/3.3.shader.fs");
|
||||
|
||||
shader.use();
|
||||
|
||||
CHECK(shader.ID != UINT_MAX, "Shader not initialized");
|
||||
}
|
||||
|
||||
void test_compile_fail() {
|
||||
auto runner = [&]() {
|
||||
Shader shader("tests/bad_shader.vs", "shaders/3.3.shader.fs");
|
||||
};
|
||||
|
||||
BLOWS_UP(runner, "compile fail should blow up");
|
||||
}
|
||||
|
||||
fuc2::Set TESTS{
|
||||
.name="shaders",
|
||||
.options={ .fail_fast=false },
|
||||
.tests={
|
||||
TEST(test_load_shaders),
|
||||
TEST(test_compile_fail),
|
||||
}
|
||||
};
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue