Have to comit this to git is too stupid to move it.
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11
41-point-shadows/shaders/21-framebuffers.frag.glsl
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11
41-point-shadows/shaders/21-framebuffers.frag.glsl
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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uniform sampler2D texture1;
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void main()
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{
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FragColor = texture(texture1, TexCoords);
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}
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