Can load the backpack model and if you hit R it will be made of glass.
This commit is contained in:
parent
29f1606085
commit
7afef0a930
5 changed files with 28 additions and 14 deletions
|
|
@ -1,6 +1,10 @@
|
|||
{
|
||||
"scene": {
|
||||
"shader": {
|
||||
"vertex_path": "shaders/21-framebuffers.vert.glsl",
|
||||
"frag_path": "shaders/21-framebuffers.frag.glsl"
|
||||
},
|
||||
"reflect_shader": {
|
||||
"vertex_path": "shaders/24-vert.glsl",
|
||||
"frag_path": "shaders/24-frag.glsl"
|
||||
},
|
||||
|
|
@ -50,18 +54,18 @@
|
|||
"window": {
|
||||
"directory": "assets",
|
||||
"model_path": "window.glb"
|
||||
},
|
||||
"backpack": {
|
||||
"directory": "assets/backpack",
|
||||
"model_path": "backpack.obj"
|
||||
}
|
||||
},
|
||||
"things": [
|
||||
{"model": "marble_cube", "position": [1.5, 0.0, -1.0],
|
||||
{"model": "backpack", "position": [1.5, 0.0, -1.0],
|
||||
"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
|
||||
"scale": 2.0,
|
||||
"material": "default"},
|
||||
{"model": "window", "position": [1.5, 0.25, 0.0],
|
||||
"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
|
||||
"scale": 1.0,
|
||||
"material": "shiny"},
|
||||
{"model": "window", "position": [1.75, 0.25, 0.25],
|
||||
"material": "default"},
|
||||
{"model": "marble_cube", "position": [1.5, 0.25, 0.0],
|
||||
"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
|
||||
"scale": 1.0,
|
||||
"material": "shiny"}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue