Quick commit of a broken setup that doesn't work.

This commit is contained in:
Zed A. Shaw 2026-09-09 12:19:09 -04:00
parent 22c2b78fca
commit 753df69b4c
129 changed files with 16095 additions and 0 deletions

View file

@ -0,0 +1,22 @@
#pragma once
#include "shader.hpp"
struct Screen {
Shader shader;
unsigned int target_VAO = 0;
unsigned int target_VBO = 0;
float vertices[24] = {
// vertex attributes for a quad that fills the entire screen in Normalized Device Coordinates.
// positions // texCoords
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 0.0f,
1.0f, -1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
void init();
};