Quick commit of a broken setup that doesn't work.

This commit is contained in:
Zed A. Shaw 2026-09-09 12:19:09 -04:00
parent 22c2b78fca
commit 753df69b4c
129 changed files with 16095 additions and 0 deletions

View file

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}