Quick commit of a broken setup that doesn't work.
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16
27-instancing/shaders/11-lightsource.frag.glsl
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16
27-instancing/shaders/11-lightsource.frag.glsl
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#version 330 core
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out vec4 FragColor;
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struct Light {
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vec3 position;
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vec3 ambient;
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vec3 diffuse;
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vec3 specular;
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};
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uniform Light light;
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void main()
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{
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FragColor = vec4(light.diffuse, 1.0); // set all 4 vector values to 1.0
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}
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