Messing around with when to do glGen, solving a memory leak because of that, and rewriting Scene::spawn to use the instancing stuff.

This commit is contained in:
Zed A. Shaw 2026-09-10 15:22:21 -04:00
parent a199d41890
commit 6ffc6cb4ca
9 changed files with 23 additions and 31 deletions

View file

@ -1,6 +1,6 @@
#pragma once
#define INSTANCE_COUNT 100
#define INSTANCE_COUNT 5
const unsigned int SCR_WIDTH = 1792;
const unsigned int SCR_HEIGHT = 1008;