Start day 26 Advanced Data and Advanced GLSL.

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Zed A. Shaw 2026-09-05 13:46:09 -04:00
parent 9310215aa3
commit 6c542eb014
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#version 330 core
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
out vec4 vertexColor; // specify a color output to the fragment shader
void main()
// syntax error here
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
}