Commit of work up to day 11 of learnopengl.com.
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42
11-lightmaps/src/mesh.hpp
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42
11-lightmaps/src/mesh.hpp
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#pragma once
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "shader.hpp"
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#include <string>
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#include <vector>
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struct Vertex {
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec2 TexCoords;
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};
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struct Texture {
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unsigned int id;
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std::string type;
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std::string path;
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};
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struct Mesh {
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std::vector<Vertex> vertices;
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std::vector<unsigned int> indices;
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std::vector<Texture> textures;
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unsigned int VAO;
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unsigned int VBO;
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unsigned int EBO;
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Mesh(std::vector<Vertex> vertices, std::vector<unsigned int> indices, std::vector<Texture> textures) :
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vertices(vertices),
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indices(indices),
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textures(textures)
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{
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setupMesh();
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}
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void Draw(Shader &shader);
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void setupMesh();
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};
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