Commit of work up to day 11 of learnopengl.com.
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08-colors-basic-light/shaders/3.3.shader.vs
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08-colors-basic-light/shaders/3.3.shader.vs
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#version 330 core
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layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
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layout (location = 1) in vec3 aColor;
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out vec3 ourColor;
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void main()
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{
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gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
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ourColor = aColor;
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}
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