Commit of work up to day 11 of learnopengl.com.
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8
07-model-loading/shaders/3.3.shader.fs
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07-model-loading/shaders/3.3.shader.fs
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#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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void main()
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{
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FragColor = vec4(ourColor, 1.0);
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}
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11
07-model-loading/shaders/3.3.shader.vs
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07-model-loading/shaders/3.3.shader.vs
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#version 330 core
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layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
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layout (location = 1) in vec3 aColor;
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out vec3 ourColor;
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void main()
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{
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gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
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ourColor = aColor;
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}
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11
07-model-loading/shaders/4.2.texture.fs
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07-model-loading/shaders/4.2.texture.fs
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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uniform sampler2D texture1;
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void main()
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{
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FragColor = texture(texture1, TexCoord);
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}
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15
07-model-loading/shaders/4.2.texture.vs
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07-model-loading/shaders/4.2.texture.vs
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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