Commit of work up to day 11 of learnopengl.com.
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02-shader-class/src/shader.hpp
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02-shader-class/src/shader.hpp
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#pragma once
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#include <glad/glad.h>
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#include <string>
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#include <climits>
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class Shader
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{
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public:
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unsigned int ID = UINT_MAX;
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Shader(const char* vertexPath, const char* fragmentPath);
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unsigned int load_shader(const std::string& filename, GLenum shader_type);
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void use() const;
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void setBool(const std::string &name, bool value) const;
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void setInt(const std::string &name, int value) const;
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void setFloat(const std::string &name, float value) const;
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void setVec4(const std::string &name, float v1, float v2, float v3, float v4) const;
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void cleanup();
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};
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