Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start.
This commit is contained in:
parent
1b7066757a
commit
5b5e8a9fb0
62 changed files with 13880 additions and 0 deletions
43
14-refactor/shaders/08-frag.glsl
Normal file
43
14-refactor/shaders/08-frag.glsl
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
#version 330 core
|
||||
struct Material {
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
float shininess;
|
||||
};
|
||||
|
||||
struct Light {
|
||||
vec3 position;
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
};
|
||||
|
||||
uniform Light light;
|
||||
|
||||
uniform Material material;
|
||||
out vec4 FragColor;
|
||||
in vec3 FragPos;
|
||||
in vec3 Normal;
|
||||
|
||||
uniform vec3 viewPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 ambient = light.ambient * material.ambient;
|
||||
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(light.position - FragPos);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = light.diffuse * (diff * material.diffuse);
|
||||
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), material.shininess);
|
||||
vec3 specular = light.specular * (material.specular * spec);
|
||||
|
||||
vec3 result = ambient + diffuse + specular;
|
||||
|
||||
FragColor = vec4(result, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue