This code demonstrates the bug in framebuffers with the shadows.
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6235bfb657
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7 changed files with 50 additions and 61 deletions
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@ -59,10 +59,6 @@
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"directory": "assets",
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"model_path": "window.glb"
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},
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"human": {
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"directory": "../assets",
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"model_path": "human.glb"
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},
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"light_bulb": {
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"directory": "assets",
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"model_path": "light_bulb.glb"
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@ -77,7 +73,7 @@
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "shiny"},
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{"model": "human", "position": [1.28, 0.0, 1.33],
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{"model": "marble_cube", "position": [1.28, 0.0, 1.33],
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "default"},
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@ -85,7 +81,7 @@
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "shiny"},
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{"model": "human", "position": [3.13, 0.80, 3.04],
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{"model": "marble_cube", "position": [3.13, 0.80, 3.04],
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "shiny"},
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