This code demonstrates the bug in framebuffers with the shadows.

This commit is contained in:
Zed A. Shaw 2026-09-19 20:08:24 -04:00
parent 6235bfb657
commit 5577ab0f0b
7 changed files with 50 additions and 61 deletions

View file

@ -59,10 +59,6 @@
"directory": "assets",
"model_path": "window.glb"
},
"human": {
"directory": "../assets",
"model_path": "human.glb"
},
"light_bulb": {
"directory": "assets",
"model_path": "light_bulb.glb"
@ -77,7 +73,7 @@
"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
"scale": 1.0,
"material": "shiny"},
{"model": "human", "position": [1.28, 0.0, 1.33],
{"model": "marble_cube", "position": [1.28, 0.0, 1.33],
"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
"scale": 1.0,
"material": "default"},
@ -85,7 +81,7 @@
"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
"scale": 1.0,
"material": "shiny"},
{"model": "human", "position": [3.13, 0.80, 3.04],
{"model": "marble_cube", "position": [3.13, 0.80, 3.04],
"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
"scale": 1.0,
"material": "shiny"},