Shadows working but look dumb. The issue so far was that framebuffer.cpp interferes with the framebuffer used to create the shadow map.

This commit is contained in:
Zed A. Shaw 2026-09-19 15:09:46 -04:00
parent a29494325b
commit 482ec07fb3
19 changed files with 261 additions and 206 deletions

View file

@ -15,7 +15,6 @@
#include <vector>
#include <unordered_map>
#include "config.hpp"
#include "text.hpp"
struct Thing {
std::string name;
@ -45,8 +44,36 @@ struct Scene {
unsigned int skyboxVAO = UINT_MAX;
unsigned int skyboxVBO = UINT_MAX;
unsigned int skybox_texture_id = UINT_MAX;
glm::mat4 projection = glm::mat4(1.0f);
bool reflect_on = false;
// shadow stuff
Shader depth_shader{{"shaders/33-depth.vert.glsl", "shaders/33-depth.frag.glsl", ""}};
Shader depth_dbg_shader{{"shaders/33-shadow_dbg.vert.glsl", "shaders/33-shadow_dbg.frag.glsl", ""}};
unsigned int depth_FBO = UINT_MAX;
unsigned int depth_map = UINT_MAX;
const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
float near_plane = 1.0f;
float far_plane = 100.0f;
float depth_near_plane = 1.0f;
float depth_far_plane = 7.5f;
glm::mat4 light_space;
bool debug_on = false;
float quadVertices[20] = {
// positions // texture Coords
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
};
unsigned int quadVAO = UINT_MAX;
unsigned int quadVBO = UINT_MAX;
Scene(components::Scene& config):
shader{config.shader},
reflect_shader{config.reflect_shader},
@ -90,7 +117,9 @@ struct Scene {
framebuffer.init();
screen.init();
init_skybox();
// init_skybox();
init_shadows();
init_debug();
}
void update();
@ -98,7 +127,12 @@ struct Scene {
void render(GLFWwindow* window);
void cleanup();
void init_skybox();
void init_shadows();
void init_debug();
void load_skybox_textures();
void render_skybox(const glm::mat4& projection);
void render_skybox();
void spawn(const std::string& name);
void render_scene(GLFWwindow* window, Shader& with_shader);
void render_shadows(GLFWwindow* window);
void render_debug(GLFWwindow* window);
};