Shadows working but look dumb. The issue so far was that framebuffer.cpp interferes with the framebuffer used to create the shadow map.
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19 changed files with 261 additions and 206 deletions
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@ -6,16 +6,18 @@ layout (location = 2) in vec2 aTexCoords;
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out vec3 FragPos;
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out vec3 Normal;
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out vec2 TexCoords;
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out vec4 FragPosLightSpace;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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uniform mat4 view;
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uniform mat4 model;
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uniform mat4 lightSpaceMatrix;
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void main()
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{
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vec4 pos = vec4(aPos, 1.0);
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gl_Position = projection * view * model * pos;
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FragPos = vec3(model * pos);
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Normal = transpose(inverse(mat3(model))) * aNormal;
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TexCoords = aTexCoords;
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FragPos = vec3(model * vec4(aPos, 1.0));
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Normal = transpose(inverse(mat3(model))) * aNormal;
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TexCoords = aTexCoords;
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FragPosLightSpace = lightSpaceMatrix * vec4(FragPos, 1.0);
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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