Shadows working but look dumb. The issue so far was that framebuffer.cpp interferes with the framebuffer used to create the shadow map.
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19 changed files with 261 additions and 206 deletions
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@ -43,9 +43,9 @@
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}
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},
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"models": {
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"marble_cube": {
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"directory": "assets",
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"model_path": "marble_cube.glb"
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"backpack": {
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"directory": "../assets/backpack/",
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"model_path": "backpack.obj"
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},
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"metal_floor": {
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"directory": "assets",
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@ -61,14 +61,10 @@
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}
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},
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"things": [
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{"model": "marble_cube", "position": [1.5, 0.0, -1.0],
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{"model": "backpack", "position": [1.5, 0.0, -1.0],
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 3.0,
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"material": "default"},
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{"model": "marble_cube", "position": [1.5, 0.25, 0.0],
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"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
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"scale": 1.0,
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"material": "shiny"}
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"material": "default"}
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],
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"camera": {
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"position": [0.0, 0.1, 3.0],
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