Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit.

This commit is contained in:
Zed A. Shaw 2026-08-25 13:51:22 -04:00
parent 2431cf8c97
commit 47bd233722
6 changed files with 102 additions and 70 deletions

View file

@ -6,6 +6,9 @@
using namespace fuc2;
/*
* This also tests Mesh by using Model to load them.
*/
namespace model_tests {
void test_load_textures() {
Shader shader{"shaders/14-vert.glsl", "shaders/14-frag.glsl"};