Improved the shadows with a larger texture, PCF for the edges, and only calculating the shadows once.
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parent
621c355876
commit
4747d297e8
4 changed files with 49 additions and 25 deletions
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@ -84,11 +84,11 @@
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{"model": "human", "position": [1.28, 0.0, 1.85],
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "shiny"},
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"material": "default"},
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{"model": "human", "position": [3.13, 0.80, 3.04],
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"rotation": {"angle": 0.0, "axes": [1.0, 1.0, 1.0]},
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"scale": 1.0,
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"material": "shiny"},
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"material": "default"},
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{"model": "window", "position": [1.5, 0.25, 0.0],
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"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
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"scale": 1.0,
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@ -107,8 +107,6 @@
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},
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"light": {
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"directional": [
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],
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"positioned": [
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{
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"position": [-2.0, 4.0, -1.0],
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"direction":[0.0, 0.0, 0.0],
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@ -123,6 +121,8 @@
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"on": true
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}
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],
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"positioned": [
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],
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"spot": [
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],
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"camera": {
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