Final day of opengl. Animations mostly work but there's either a problem with the model or the way it's loaded from assimp.
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167 changed files with 17566 additions and 2 deletions
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53-final-cleanup/shaders/26-framebuffers.frag.glsl
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53-final-cleanup/shaders/26-framebuffers.frag.glsl
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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uniform sampler2D texture1;
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void main()
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{
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FragColor = texture(texture1, TexCoords);
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}
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