Final day of opengl. Animations mostly work but there's either a problem with the model or the way it's loaded from assimp.
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167 changed files with 17566 additions and 2 deletions
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@ -177,10 +177,10 @@ Mesh Model::process_mesh(const aiScene *scene, aiMesh *mesh) {
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glm::vec3 bitangent;
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if(mesh->HasNormals()) {
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normal = glm::vec3(
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normal = glm::vec3{
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mesh->mNormals[i].x,
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mesh->mNormals[i].y,
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mesh->mNormals[i].z);
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mesh->mNormals[i].z};
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}
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if(mesh->mTextureCoords[0]) {
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