Final day of opengl. Animations mostly work but there's either a problem with the model or the way it's loaded from assimp.

This commit is contained in:
Zed A. Shaw 2026-10-19 19:02:02 -04:00
parent a629e16fe2
commit 3363921b6b
167 changed files with 17566 additions and 2 deletions

View file

@ -177,10 +177,10 @@ Mesh Model::process_mesh(const aiScene *scene, aiMesh *mesh) {
glm::vec3 bitangent;
if(mesh->HasNormals()) {
normal = glm::vec3(
normal = glm::vec3{
mesh->mNormals[i].x,
mesh->mNormals[i].y,
mesh->mNormals[i].z);
mesh->mNormals[i].z};
}
if(mesh->mTextureCoords[0]) {