Start day 16, scene refactor.

This commit is contained in:
Zed A. Shaw 2026-08-26 13:22:27 -04:00
parent f2a20876f3
commit 3041ae0172
73 changed files with 14114 additions and 0 deletions

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#version 330 core
out vec4 FragColor;
struct Light {
vec3 position;
vec3 ambient;
vec3 diffuse;
vec3 specular;
};
uniform Light light;
void main()
{
FragColor = vec4(light.diffuse, 1.0); // set all 4 vector values to 1.0
}