Created a testing skybox and got the reflection and refraction working.
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20 changed files with 56 additions and 28 deletions
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@ -31,7 +31,7 @@ void Scene::draw_thing(Shader& with_shader, Thing& thing)
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with_shader.setMat4("model", model);
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thing.model.draw(with_shader);
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thing.model.draw(with_shader, false);
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}
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void Scene::render(GLFWwindow* window) {
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@ -47,6 +47,7 @@ void Scene::render(GLFWwindow* window) {
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shader.use();
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shader.setMat4("view", view);
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shader.setMat4("projection", projection);
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shader.setVec3("cameraPos", camera.position);
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for(auto& thing : things) {
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draw_thing(shader, thing);
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