Have framebuffer mostly working, but light calculations are not there.

This commit is contained in:
Zed A. Shaw 2026-09-01 13:20:58 -04:00
parent ea80851450
commit 27e34a18c9
5 changed files with 50 additions and 19 deletions

View file

@ -0,0 +1,11 @@
#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoords);
}