Have the first geom shader working that will explode the box.

This commit is contained in:
Zed A. Shaw 2026-09-06 13:17:04 -04:00
parent c4c808f3c5
commit 22c2b78fca
13 changed files with 153 additions and 20 deletions

View file

@ -0,0 +1,11 @@
#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoords);
}