Now have anti-aliasing with framebuffers and can do post processing on it. Look at shaders/30-screen-bw.frag.glsl to see.

This commit is contained in:
Zed A. Shaw 2026-09-11 14:33:20 -04:00
parent 9ce217e0e2
commit 1830faf4c9
8 changed files with 67 additions and 161 deletions

View file

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#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main()
{
vec3 col = texture(screenTexture, TexCoords).rgb;
float grayscale = 0.2126 * col.r + 0.7152 * col.g + 0.0722 * col.b;
FragColor = vec4(vec3(grayscale), 1.0);
}