Now have anti-aliasing with framebuffers and can do post processing on it. Look at shaders/30-screen-bw.frag.glsl to see.
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8 changed files with 67 additions and 161 deletions
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@ -11,8 +11,8 @@
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"geometry_path": ""
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},
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"screen_shader": {
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"vertex_path": "shaders/21-screen.vert.glsl",
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"frag_path": "shaders/21-screen.frag.glsl",
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"vertex_path": "shaders/30-screen.vert.glsl",
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"frag_path": "shaders/30-screen.frag.glsl",
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"geometry_path": ""
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},
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"skybox_shader": {
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