Now have anti-aliasing with framebuffers and can do post processing on it. Look at shaders/30-screen-bw.frag.glsl to see.

This commit is contained in:
Zed A. Shaw 2026-09-11 14:33:20 -04:00
parent 9ce217e0e2
commit 1830faf4c9
8 changed files with 67 additions and 161 deletions

View file

@ -11,8 +11,8 @@
"geometry_path": ""
},
"screen_shader": {
"vertex_path": "shaders/21-screen.vert.glsl",
"frag_path": "shaders/21-screen.frag.glsl",
"vertex_path": "shaders/30-screen.vert.glsl",
"frag_path": "shaders/30-screen.frag.glsl",
"geometry_path": ""
},
"skybox_shader": {