Basic alpha blending works but I have no z ordering yet.
This commit is contained in:
parent
128f522089
commit
11b7f4a3ed
14 changed files with 272 additions and 30 deletions
|
|
@ -62,11 +62,12 @@
|
|||
"directory": "assets",
|
||||
"model_path": "create.obj"
|
||||
},
|
||||
"thing_test": {
|
||||
"model": "crate",
|
||||
"position": [0.0, 0.0, 0.0],
|
||||
"material": "crate"
|
||||
},
|
||||
"thing_test":
|
||||
{"model": "grass", "position": [2.5, 0.0, 0.0],
|
||||
"rotation": {"angle": 90.0, "axes": [0.0,1.0,0.0,0.0]},
|
||||
"scale": 1.0,
|
||||
"material": "default"
|
||||
},
|
||||
"shader_test": {
|
||||
"vertex_path": "shaders/16-vert.glsl",
|
||||
"frag_path": "shaders/16-frag.glsl"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue