Basic alpha blending works but I have no z ordering yet.

This commit is contained in:
Zed A. Shaw 2026-08-29 16:08:33 -04:00
parent 128f522089
commit 11b7f4a3ed
14 changed files with 272 additions and 30 deletions

View file

@ -0,0 +1,9 @@
#version 330 core
out vec4 FragColor;
uniform vec3 diffuse;
void main()
{
FragColor = vec4(diffuse, 1.0); // set all 4 vector values to 1.0
}