Now runs with SFML 3.0
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parent
2fa68351fc
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713dd9212f
12 changed files with 178 additions and 145 deletions
100
main.cpp
100
main.cpp
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@ -11,9 +11,9 @@
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#include "dbc.hpp"
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void Window_update(sf::RenderWindow &window, sf::Sprite &player) {
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window.clear();
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window.draw(player);
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window.display();
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window.clear();
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window.draw(player);
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window.display();
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}
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struct BoxTest {
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@ -51,48 +51,40 @@ struct BoxTest Box2d_setup(b2World &world) {
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void Handle_events(sf::RenderWindow &window, BoxTest &box, sf::Sound &click) {
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sf::Event event;
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// is this a main event loop
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while (window.pollEvent(event)) {
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switch(event.type) {
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case sf::Event::Closed:
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fmt::print("Exiting...\n");
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window.close();
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break;
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case sf::Event::KeyPressed:
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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break;
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case sf::Event::MouseButtonPressed:
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if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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break;
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default:
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return; // just here to shutup warnings
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while (const auto event = window.pollEvent()) {
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if(event->is<sf::Event::Closed>()) {
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fmt::print("Exiting...\n");
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window.close();
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} else if (const auto* key = event->getIf<sf::Event::KeyPressed>()) {
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if(key->scancode == sf::Keyboard::Scan::Left) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if(key->scancode == sf::Keyboard::Scan::Right) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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} else if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if(mouse->button == sf::Mouse::Button::Right) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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}
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}
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}
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sf::Time Update_entities(sf::RenderWindow &window, b2World &world, sf::Clock &clock, sf::Clock &deltaClock, sf::Time &tick, BoxTest &box, sf::Sprite &player) {
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sf::Time Update_entities(sf::RenderWindow &window, b2World &world, sf::Clock &clock, sf::Time &tick, BoxTest &box, sf::Sprite &player) {
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sf::Vector2u winSize = window.getSize();
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float timeStep = 1.0f / 60.0f;
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int velocityIterations = 6;
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@ -104,8 +96,8 @@ sf::Time Update_entities(sf::RenderWindow &window, b2World &world, sf::Clock &cl
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b2Vec2 position = box.body->GetPosition();
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float angle = box.body->GetAngle();
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player.setPosition(position.x * 100.0f, winSize.y - position.y * 100.0f);
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player.setRotation(angle * 180.0f / M_PI);
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player.setPosition({position.x * 100.0f, winSize.y - position.y * 100.0f});
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player.setRotation(sf::degrees(angle * 180.0f / M_PI));
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Window_update(window, player);
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@ -113,28 +105,30 @@ sf::Time Update_entities(sf::RenderWindow &window, b2World &world, sf::Clock &cl
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}
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void Create_player(sf::RenderWindow &window, sf::Sprite &player, sf::Texture &texture) {
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sf::Sprite Create_player(sf::RenderWindow &window, sf::Texture &texture) {
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if(!texture.loadFromFile("sprite.png")) {
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fmt::print("Error loading sprite!");
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}
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texture.setSmooth(true);
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sf::Sprite player(texture);
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player.setTexture(texture);
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// position the prite
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sf::Vector2u winSize = window.getSize();
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player.setPosition(winSize.x / 2, winSize.y / 2);
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player.setOrigin(50.f, 50.f);
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player.setPosition({float(winSize.x) / 2, float(winSize.y) / 2});
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player.setOrigin({50.f, 50.f});
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return player;
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}
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int main() {
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fmt::print("Setting up a window for you...\n");
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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sf::RenderWindow window(sf::VideoMode(1280, 720), "Simple Game Demo", sf::Style::Default, settings);
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sf::RenderWindow window(sf::VideoMode({1280, 720}), "Simple Game Demo");
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window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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@ -142,16 +136,14 @@ int main() {
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if(!buffer.loadFromFile("click.mp3")) {
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fmt::print("Failed to load click.ogg!\n");
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}
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sf::Sound click;
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click.setBuffer(buffer);
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sf::Sound click(buffer);
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sf::Clock deltaClock;
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sf::Clock clock;
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sf::Time tick = clock.getElapsedTime();
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sf::Sprite player;
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sf::Texture texture;
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Create_player(window, player, texture);
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auto player = Create_player(window, texture);
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b2Vec2 gravity(0.0f, -10.0f);
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b2World world(gravity);
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@ -160,6 +152,6 @@ int main() {
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while (window.isOpen()) {
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Handle_events(window, box, click);
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// preparing for refactoring this into a class or struct for everything
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tick = Update_entities(window, world, clock, deltaClock, tick, box, player);
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tick = Update_entities(window, world, clock, tick, box, player);
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}
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}
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