Better work computer. Now it's a cubicle that you work at. It's debatable whether the cubicle is stealing your soul or clicker is.
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3 changed files with 7 additions and 5 deletions
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@ -18,8 +18,8 @@
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},
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"work_computer":
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{"path": "assets/work_computer-1024.png",
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"frame_width": 1024,
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"frame_height": 1024
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"frame_width": 1280,
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"frame_height": 720
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},
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"clicker_treat_bone":
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{"path": "assets/clicker_treat_bone.png",
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Before Width: | Height: | Size: 409 KiB After Width: | Height: | Size: 668 KiB |
8
main.cpp
8
main.cpp
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@ -77,7 +77,7 @@ struct ClickerUI {
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"[FoodBowl|_|*%(300,400)clicker|_|_|_]"
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"[WaterBowl|_|_ |_|_|_]"
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"[Mood|_|_ |_|_|_]"
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"[_|_|_ |_|_|_]"
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"[Money|_|_ |_|_|_]"
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"[Treat|Food|Water|Pet|Work]");
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}
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@ -160,13 +160,15 @@ struct WorkComputerUI {
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WorkComputerUI() {
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.layout("[_|*%(300)computer|_|_|_]");
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$gui.layout("[computer]");
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}
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser});
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auto computer = $gui.entity("computer");
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$gui.set<guecs::Sprite>(computer, {"work_computer"});
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$gui.set<guecs::Label>(computer, {L"Work Computer"});
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$gui.set<guecs::Sprite>(computer, {"work_computer"});
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$gui.set<guecs::Clickable>(computer, { [&](auto, auto) {
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GO_TO_WORK = false;
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fmt::println("Leaving Work!");
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