Mute the bark for now and try a pixel art thing on the work computer after a bit of more art work.
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2 changed files with 5 additions and 2 deletions
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Before Width: | Height: | Size: 668 KiB After Width: | Height: | Size: 73 KiB |
7
main.cpp
7
main.cpp
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@ -1,5 +1,6 @@
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#include "guecs/sfml/backend.hpp"
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#include "guecs/sfml/backend.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/sfml/sound.hpp"
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#include "guecs/ui.hpp"
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#include "guecs/ui.hpp"
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#include <fmt/xchar.h>
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#include <fmt/xchar.h>
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#include <deque>
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#include <deque>
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@ -164,11 +165,12 @@ struct WorkComputerUI {
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}
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}
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void init() {
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser});
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guecs::Background bg{$gui.$parser};
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bg.set_sprite("work_computer");
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$gui.set<guecs::Background>($gui.MAIN, bg);
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auto computer = $gui.entity("computer");
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auto computer = $gui.entity("computer");
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$gui.set<guecs::Label>(computer, {L"Work Computer"});
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$gui.set<guecs::Label>(computer, {L"Work Computer"});
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$gui.set<guecs::Sprite>(computer, {"work_computer"});
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$gui.set<guecs::Clickable>(computer, { [&](auto, auto) {
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$gui.set<guecs::Clickable>(computer, { [&](auto, auto) {
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GO_TO_WORK = false;
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GO_TO_WORK = false;
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fmt::println("Leaving Work!");
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fmt::println("Leaving Work!");
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@ -189,6 +191,7 @@ struct WorkComputerUI {
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int main() {
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int main() {
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sfml::Backend backend;
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sfml::Backend backend;
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sound::mute(true);
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guecs::init(&backend);
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guecs::init(&backend);
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sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Clicker the Dog");
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sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Clicker the Dog");
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