You can now go to work and make money.
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parent
93e258cb1b
commit
1db307cb31
1 changed files with 42 additions and 11 deletions
53
main.cpp
53
main.cpp
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@ -2,6 +2,7 @@
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#include "guecs/sfml/components.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/sfml/sound.hpp"
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#include "guecs/sfml/sound.hpp"
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#include "guecs/ui.hpp"
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#include "guecs/ui.hpp"
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#include "guecs/theme.hpp"
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#include <fmt/xchar.h>
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#include <fmt/xchar.h>
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#include <deque>
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#include <deque>
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#include <iostream>
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#include <iostream>
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@ -81,6 +82,11 @@ std::unordered_map<std::string, long> STATS {
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{"Mood", 0L}
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{"Mood", 0L}
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};
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};
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std::wstring make_stat_label(const std::string& name) {
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return fmt::format(L"{}:\n{}", guecs::to_wstring(name),
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STATS.at(name));
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}
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std::unordered_map<std::string, Event> EVENTS {
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std::unordered_map<std::string, Event> EVENTS {
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{"GiveTreat", Event::GIVE_TREAT},
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{"GiveTreat", Event::GIVE_TREAT},
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{"GiveFood", Event::GIVE_FOOD},
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{"GiveFood", Event::GIVE_FOOD},
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@ -104,11 +110,6 @@ struct ClickerUI {
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"[GiveTreat|GiveFood|GiveWater|GivePets|Work]");
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"[GiveTreat|GiveFood|GiveWater|GivePets|Work]");
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}
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}
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std::wstring make_stat_label(const std::string& name) {
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return fmt::format(L"{}:\n{}", guecs::to_wstring(name),
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STATS.at(name));
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}
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void init() {
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser, {0, 0, 0, 255}});
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$gui.set<guecs::Background>($gui.MAIN, {$gui.$parser, {0, 0, 0, 255}});
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@ -217,23 +218,53 @@ struct WorkComputerUI {
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WorkComputerUI() {
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WorkComputerUI() {
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.layout(
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$gui.layout(
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"[*%(100,200)clicker|a2 |a3|a4|a5 |*%(100,200)postit1]"
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"[*%(100,200)clicker|_ |_|_|_ |*%(100,200)postit1]"
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"[_ |a9 |*%(300,300)computer|_|_|_]"
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"[_ |_ |*%(300,300)computer|_|_|_]"
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"[a15 |a16|_ |_|_|*%(100,200)postit2]"
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"[_ |_|_ |_|_|*%(100,200)postit2]"
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"[*%(100,200)coffee |a23|_ |_|_|_]"
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"[*%(100,200)coffee |*%(100,200)floppy|_ |_|_|_]"
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"[_ |a50|a51|a52|a53|a54]");
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"[_ |_ |_|_|_|_]");
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}
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}
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void init() {
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void init() {
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guecs::Background bg{$gui.$parser};
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guecs::Background bg{$gui.$parser};
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bg.set_sprite("work_computer");
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bg.set_sprite("work_computer");
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$gui.set<guecs::Background>($gui.MAIN, bg);
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$gui.set<guecs::Background>($gui.MAIN, bg);
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for(auto& [name, cell] : $gui.cells()) {
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auto gui_id = $gui.entity(name);
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if(name == "clicker") {
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$gui.set<guecs::Clickable>(gui_id, {
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[&](auto,auto) { GAME.at_work = false; }
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});
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} else if(name == "computer") {
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$gui.set<guecs::Clickable>(gui_id, {
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[&](auto,auto) {
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auto text_id = $gui.entity("postit1");
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auto& text = $gui.get<guecs::Textual>(text_id);
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STATS["Money"]++;
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text.update(make_stat_label("Money"));
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}
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});
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} else {
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$gui.set<guecs::Clickable>(gui_id, {
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[&](auto,auto) { fmt::println("CLICK ON {}", name); }
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});
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}
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if(name == "postit1") {
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$gui.set<guecs::Textual>(gui_id, {
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make_stat_label("Money"), 50, guecs::THEME.BLACK, 25
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});
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}
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}
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$gui.init();
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$gui.init();
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}
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}
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void render(sf::RenderWindow& window) {
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void render(sf::RenderWindow& window) {
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$gui.render(window);
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$gui.render(window);
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$gui.debug_layout(window);
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// $gui.debug_layout(window);
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}
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}
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void mouse(float x, float y, bool hover) {
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void mouse(float x, float y, bool hover) {
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